Indie dev on Sun Doesn’t Set

Along with tattoo artist turned game developer Emma Jackson, I am leading a part time nights-and-weekends volunteer team of talented creatives working together remotely to develop a surreal narrative tactical RPG. I wear the hats of producer, marketing and communications director, and studio coordinator.

Our game, Sun Doesn’t Set, is about a city that sinks into a shared dream each night. While the citizens have adapted to this surreal reality, the rest of the world finds a way to contain, exploit, and dominate the dreamers. Explore and unravel mysteries by day; engage in turn-based tactics and lyrical poetry battles by night.

Other projects coming soon…

To be announced!